Hello Neutral

Core Rules known by all spirits, and the caster.

When the caster performs a significant action of a particular alignment, the spirit(s) that are in line with that alignment gain a boon point, and the opposing alignment(s) gains +1 Permanent max mana. At 10 max mana, new traits or boons will be unlocked for that spirit.

When spirits take actions on their own, these do not directly count towards 'significant actions' but may unlock or grant them unique boons.  Enough uncontrolled actions can also grant unexpected benefits or penalties.

When the spirit with the least boons gains a boon, so do you.  When the Spirit with the least mana gains mana, so do you.

Important Information for you only

Due to actions during the prelude, you currently have the following stats.
Max Mana, refreshes daily: 9 Max mana
9 Boon points

Boons Specific for you

Improved Minor Illusion - 3pts

Illusion Caster
When you cast Minor Illusion, you can create both a sound and an image with a single casting of the spell.

Furthermore Minor Illusion never costs mana unless your mage or another source is actively suppressing it.

True Trickster- 2pts

As an action, you create a perfect illusion of yourself, or the mage, that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of the mage. For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.

Universal Boons

Corporal Attunement - 3pts

You can add a bonus (or penalty) to any action, equal to the relevant stat-bonus. This can be done in addition to granting advantage(or disadvantage) to the roll if you have the skill as well.

Corporeal Control- 5pts

Requires Corporeal attunement.
Can take an action using the caster's body. In combat this means that the caster's body may be taking more actions than would normally be possible.  The caster can prevent this, with no check. It can however be done without them noticing in some instances. Especially while sleeping.

Wrest Control- 10pts

Requires Corporeal Control
If they mage is resisting, this costs 2 mana, and is a contested check.  At this level other spirits may not even notice until after it is done, unless they are specifically looking for it, or also have at least Corporeal Control

Feats- 5pts

+1 Feat. Many stat-based requirements can be ignored, and you qualify if you or the mage combined meet the requirements, but many feats aren't as useful unless you also have at least Corporeal Attunement.

Stats-5pts

+2 to stat of your choice, or +1 to two stats of your choice.

Increased Level-5pts

Treat your level as two levels higher for any boon or spell effects that are based on level.

Mana Reserves-5pts

Gain 5 points of max Mana.