Hello Ball-o-Eyes
Core Rules known by all spirits, and the caster.
When the caster performs a significant action of a particular alignment, the spirit(s) that are in line with that alignment gain a boon point, and the opposing alignment(s) gains +1 Permanent max mana. At 10 max mana, new traits or boons will be unlocked for that spirit.
When spirits take actions on their own, these do not directly count towards 'significant actions' but may unlock or grant them unique boons. Enough uncontrolled actions can also grant unexpected benefits or penalties.
Important Information for you only
Due to actions during the prelude, you currently have the following stats.
Max Mana, refreshes daily: 8 Max mana
8 Boon points
Boons Specific for you
Bardic Inspiration - 3pts
Hypnotic Gase-3pts
Enchantment Caster
Your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be charmed by you until the end of your next turn. The charmed creature's speed drops to 0, and the creature is incapacitated and visibly dazed.
On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.
Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can't use this feature on that creature again until you finish a long rest.
Universal Boons
Corporal Attunement - 3pts
You can add a bonus (or penalty) to any action, equal to the relevant stat-bonus. This can be done in addition to granting advantage(or disadvantage) to the roll if you have the skill as well.
Corporeal Control- 5pts
Requires Corporeal attunement.
Can take an action using the caster's body. In combat this means that the caster's body may be taking more actions than would normally be possible. The caster can prevent this, with no check. It can however be done without them noticing in some instances. Especially while sleeping.
Feats- 5pts
+1 Feat. Many stat-based requirements can be ignored, and you qualify if you or the mage combined meet the requirements, but many feats aren't as useful unless you also have at least Corporeal Attunement.
Stats-5pts
+2 to stat of your choice, or +1 to two stats of your choice.
Increased Level-5pts
Treat your level as two levels higher for any boon or spell effects that are based on level.
Mana Reserves-5pts
Gain 5 points of max Mana.